I've been tuning, implementing things and testing the game myself for quite a while now, but needless to say a lot of people have a lot of things going on so for deep testing it's kind of hard to ask people to spend more time on things. Especially when a game like this is meant to take many, many hours to reach end-game where balance and other things may be harder to spot and unsure if they're working as intended.
So I'm soon getting to a point where I think it'd be best to just launch the game in beta mode, throw seasonal rewards at players and offer some small bug bounty rewards if they do find imbalances/glitches/bugs while I continue to build new modes, content and further fine-tuning of the game. While they may still get some extra rewards from this, they'll need to know that during beta a lot of things can change. This may however encourage more people to participate and test the game out properly.
I'm not ungrateful of the testers we have now, I appreciate their input a lot, especially people new to these kind of games that have helped shape the starting tutorial more, but incremental games like these are not for everyone and even myself with roughly 50h of testing behind it still may not see some things that are off. It's things that may only be found with more people focused at it, if even then, there could still be some things that stand out and make it through to the official release. That's just how things are with games (and sometimes even hardforked blockchains, if some of you remember the day Steem stood still xD)
Either way, my point of this post is, we may soon open the alpha doors to test our incremental side-game to anyone, so everyone active and still around has a chance to get their alpha-tester "title", before we decide to launch it as beta with rewards tied to progression along with a beta "title" on top!
I've been working quite a lot on this lately and have only had so much time for scrobble.life and that side of things, but I appreciate seeing both products being used more lately so thank you for that!




