Virtual Reality | LMAC Collage FreeStyle No. 41


For my Freestyle Collage No. 41, my theme is virtual reality. Virtual Reality (VR) is defined as the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.1

In the 1950s, and before the invention of digital computing, Morton Heilig wrote of an "Experience Theatre" that could encompass all the senses in an effective manner. He hinted that the viewer could be drawn into onscreen activity. Consequently, in 1962, he built a mechanical device prototype of his vision he named, "the Sensorama". Together with the equipment, he made five short films. The films were to be displayed in it while engaging the users' multiple senses of sight, sound, smell, and touch.1

Heilig also developed another device patented in 1960 he named "Telesphere Mask". The patent application described the device as "a telescopic television apparatus for individual use. The spectator is given a complete sensation of reality, i.e. moving three dimensional images which may be in color, with 100% peripheral vision, binaural sound, scents and air breezes.1

Binaural sound is a type and method of recording that reproduces the way human beings experience sound and allows them to enjoy that awareness naturally.

The purpose of Virtual Reality is to stimulate the mind and senses in an alternate environment. Since its inception, virtual reality technology has been applied to numerous industries. Industries that have incorporated virtual reality in some form in their business have been justly rewarded.

Take for example the real estate industry. Over forty years ago when deciding to purchase a home, I was required to drive to the home builder's location if I wanted a tour of the model homes and inside layout. Doing this became quite tedious after viewing numerous homes in several locations. Today, all one has to do is visit the manufacturer's website and take a virtual tour. There, you can visit as many homes you choose and eliminate the undesirable models.

Other industries such as weather forecasting, medical industry, higher education, and the military utilizes the technology of virtual reality. Training in a safe environment is essential to the military. From fashion to engineering,

Finally, there are the video games and sports. These two area have seen the most expansive use of VR.

The widespread application of Virtual Reality has made it an essential tool in today's research and development as well as operations. Three types of VR exist:

(i) non-immersive. Structured to impart a computer-generated environment where the user can control activities without direct interaction. The type of VR is commonly used in everyday life, and it completely relies on a computer or a video game console to build an environment. One common example would be a video game where one controls the character without direct interaction.2

(ii) semi immersive. Allows a virtual tour while connecting to the physical surroundings. With the help of virtual reality glasses, the user can experience a virtual environment without any physical sensation. The technology depends on high-resolution and powerful simulators to impart realism. This type of virtual reality is often used for education or training purposes.2

(iii) fully immersive. The most realistic simulation experience ever that incorporates technological advancements for a complete virtual tour from sound to sight. The type of virtual reality is completely confined and away from the physical surroundings. It is commonly adapted for gaming and entertainment.

The user would feel physically present in the virtual world and experience events as though living them first-hand. The artificial environment is created with special equipment like VR glasses, body detectors, gloves, and sense detectors. The display creates a stereoscopic 3D effect for a believable experience.

A common example would be a virtual gaming zone which involves the players interacting with the virtual environment and playing against each other. The breakthrough technology stimulates as many senses as possible to provide a true-to-life experience.2

Our world has long been defined by virtual reality. Its advances for the future will be expounded and developed into another phase of interaction. What we knew and now label as science fiction will, in all probability, become our true reality.


In preparing my theme, my vision was to portray a young man sitting in the comfort of his room, perhaps his bedroom. He is immersed in a virtual reality gaming adventure.

I located an unusual photo of a tunnel whose symmetry resembled a maze or virtual reality scene. I loved the wavy lines in the rear of the image as though descending into the unknown with only blackness at the end. An adventure indeed! I decided to apply this image as the background and then worked forward.



For a virtual experience involving danger, I utilized one of LMAC's previous contest images. The scene with an alligator, which I only wanted to preserve, would serve as an element in the virtual reality space. I would have to remove all other elements in the photo.

LMAC Round 179 Original Contest Image


I was lucky to have located an free-sourced image with a lone man sitting in a chair with virtual reality goggles on. This was perfect to portray the virtual reality theme.



All primary pieces in place, all I now required were additional images to place in the virtual reality space. And what would any young man's virtual reality be without the image of a beautiful female to accompany him on his virtual journey?

Well, he didn't have to worry. I locate a lovely image for his viewing pleasure. Although he wouldn't get the opportunity to stare too long as it would distract from his adventure. So I surrounded her body in a frame and embedded her into the rock formation. Let his imagination soar!



Rounding out my other images, I located further pieces from the LMAC Image Library, the LIL I felt would be interesting in the virtual reality scene:


To blend all images, I uploaded them into Canva. Taking advantage of my upgraded Annual Pro Membership Subscription, I was able to remove backgrounds for images that required this. Also, I was to colorize the alligator.

Adding filters is another tool for the upgraded members. Doing so allowed me to add a custom frame to the female image in the style of a burst.

My steps are set out below.

I wanted to add more depth to the tunnel. The original image was not large enough to cover the entire canvas. I duplicated and inverted the image to add more water feature at the bottom of the canvas. This allowed me to include more images, such as the alligator and the youth sitting in the chair. It created a space that seemed to suggest he was father away from the tunnel.

I gradually added the images and positioned them to determine if they were a fit in the virtual reality scene.








Below is my completed freestyle collage. I feel the scene depicts a virtual reality setting.



Thanks for your visit. I appreciate it and hope you liked my freestyle collage theme.




It is imperative that you read the post LMAC School - Public Domain Picture sources (Free Materials for creating collages) by @quantumg, which discusses public domain issues. The post offers valuable information on images for commercial use. Links are included to sources that offer public domain images and other images that are free for commercial uses. Using public domain pictures and free pictures for commercial use are requirements for all collages that are submitted as entries in the LMAC contest and the LMAC Image Library (LIL).

What is Let's Make a Collage?It is a weekly photography and collage contest.
Who created the contest?@shaka is the contest owner.
What type of contest is it?This Contest utilizes a single photo provided by the contest owner as the basis for you to create your own photo collage by adding to the photo provided.
What are the rules?1. Use as your starting point for your collage the photography provided by the contest owner. It is located on the contest owner's post for free use without any copyright protection.
2. Entries are required to be posted to the LMAC community and must contain a link to the contest post.
3. Entries need to set the LMAC account (@lmac) as 20% beneficiary to be eligible for the dynamic component of the prize pool.;
4. Extra support with the LMAC trail to all collages where LIL assets have been included AND the respective LIL-contributors set as 2% beneficiaries;
5. By submitting your contribution you agree that your artwork remains public domain and that it can be copied, modified and distributed, even for commercial purposes, without requiring further permission.
6. Any graphical element that is added to the photography either needs to be your own original work (e.g. own artwork or photography) OR needs to derive from sites whitelisted by LMAC.
7. IMPORTANT: Indicate the source of all materials used in your accompanying post. Otherwise your entry can NOT be put up for the final vote.
8. All sort of editing, modification and/or manipulation is allowed as long as no copyright is affected.
What do you win?Prizes listed on the contest owner's post.


Good luck everyone with whatever your endeavors.


a) JustClickindiva's Footer created in Canva utilizing its free background and images used with permission from discord admins.
b) Unless otherwise noted, all photos taken by me with my (i) Samsung Galaxy 10" Tablet, (ii) Samsung Phone, & (iii) FUJI FinePix S3380 - 14 Mega Pixels Digital Camera
c) Purple Butterfly part of purchased set of Spiritual Clip Art for my Personal Use
d) All Community logos, banners, page dividers used with permission of Discord Channel admins.
e) Ladies of Hive banner used with permission of and in accordance with the admin's guidelines
f) Thumbnail Image created by me in Canva.
g) "Flames." What is Apophysis 2.09.

1 "Virtual Reality." Wikipedia. Online at:

2 "The Ultimate Guide & Types of Virtual Reality". Atria University. Online at:



I see all your posts everyday the way you have worked hard today and put these pictures together so well and then they look so much more beautiful now the color combination is so good and I like it a lot

I also think it is important to consider the ethical implications of VR. As VR becomes more immersive, it is possible that people will become more and more "lost" in the virtual world. This could lead to problems, such as addiction or withdrawal. It is important to think about how we can use VR in a way that is safe and beneficial for everyone.

This is true of ethical considerations in light of the gaming industry used by our young adults.

Thanks so much for your comments on this topic. I appreciate it.

Take care.


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