Splinterlands Basic Battle Tips – Speed and Dodging Skills

in Splinterlands6 days ago (edited)

578999.jpg

As we mentioned in the last post, monsters with high speed can defeat stronger and more robust creatures, because while your opponent misses most attacks, our card can hit.


The examples are many, in this battle played today by me in the Bronze Blunderbluss tournament, I used the Spark Pixies card in the first position without fear:

Battle Link: @marianaemilia versus @girlsrule

In this example, he benefited from the rulesets that increased his health and allowed him to shoot arrows from the first position, but even under normal conditions the Spark Pixies which although almost have no hit points and no armor are still very difficult to be eliminated because of his extreme speed and his innate Flying ability that increases his chances of evading blows.


pixies.png

At its maximum level, it still acquires the Dodge ability, further increasing its efficiency in this regard.

The following important information demonstrates how much speed and certain abilities increase this escapist capacity:

With each extra point of speed a monster has compared to its opponent, it's chance of not being hit by this opponent increases by 10%.

Some abilities can influence this aspect by increasing or decreasing speed:

slow.png Slow:
Reduces the Speed ​​of all enemy Monsters. (-1)

swiftness.png Swiftness:
All friendly Monsters have increased Speed. (+1)

And these others further increase the chance of evading blows:

dodge.png Dodge:
Has an increased chance of evading Melee or Ranged attacks. (25%)

flying.png Flying:
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability (25%)

blind.png Blind:
All enemy Melee & Ranged attacks have an increased chance of missing their target. (15%)

Now, an important note about some rulesets in which this characteristic changes:

reversespeed.png Reverse Speed:
Monsters with the lowest Speed attack first and have the highest chance of evading attacks.

In this ruleset, the situation is reversed, the slower monsters have the initiative and the greater chance of hitting, but the abilities like Dodge, Flying, and Blind continue to work, so a fast monster that has some of these abilities will still be able to avoid blows and arrows in this percentage.

aimtrue.png Aim True:

Melee and Ranged attacks always hit their target.

Here, all the blows and arrows will always hit and, the speed although, it still defines which monsters will have the initiative and attack first, will not be able to help more than that, as well as the evasion abilities will also not works.

img_combat-rule_back_to_basics.png Back to Basics:

Back to Basics: Monsters lose all abilities.

Now is the opposite, the monsters 'intrinsic speed may still work to provide dodge against blows and arrows, but the abilities' dodge effects will not exist as the cards simply lose all of their abilities.

Continuing: This is the secret of the Cocatrice card and the reason why it is so hard to get it: Speed + Flying + Dodge!

cocatricevfs.png

Conclusion:

In my opinion, these dodge and speed factors are very important in the game and even essential.

In many battles, just 1 point more speed can mean the difference between victory and defeat.

We must seek initiative first and whenever possible add cards that increase our speed and/or decrease the opponent's speed.

Watch now a high-level example, where we can observe the extreme speed and dodging ability of Cocatrice to be victorious despite its lack of armor, few hit points, and absence of healing cards, while the opponent had armor and 3 cards with healing abilities:

Battle Link: @dosh versus @pacolimited

Finally, I would like to show you several cards that have these characteristics and that may prove to be very useful for new players:


Dodge at Novice and Bronze Leagues:

fastlvl1.png

Dodge at Silver League:

fastsilver.png

Dodge at Gold League:

fastgold.png

All Cards with Dodge:

fastmax.png

Cards with speed greater than 6 or 7 points. (Here they are at their maximum level, but most of these cards start from level 1 with a good dose of speed)


fastcards1.png

fastcards2.png

That's it for today! See you in the next episode with more practical tips about battle strategies on Splinterlands.


Join the fun now: Sign up here.


Images: @splinterlands



m1981Jxqi.gif

Sort:  

Really helpful and interesting post about avoiding to get hit. By the way, I see you created some self-made lists with edited graphics. You can get all cards with all levels and stats from Peakmonsters. Just grab the card image URL and change it at the point of the level to whatever you need. Like this level 8 Cockatrice, in example.

https://d36mxiodymuqjm.cloudfront.net/cards_by_level/beta/Cocatrice_lv1.png
https://d36mxiodymuqjm.cloudfront.net/cards_by_level/beta/Cocatrice_lv8.png


MonsterCurationFlauwy.png

monstermarket.png

Yes, indeedy! Great tip!
And to make it gold... just add _gold at the end.

https://d36mxiodymuqjm.cloudfront.net/cards_by_level/beta/Cocatrice_lv1_gold.png

@monster-curator Thank you! For these posts, I wish I could filter cards as follows, for example: All cards with Dodge ability in the Silver League, etc. But no website does this, so a friend is helping me with these selections.

Love these!

Upvoted.png

Thanks a lot!