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RE: My new project to help new players: Creating tournaments!

in Splinterlands3 years ago (edited)

Yeah. I understand your point at view. I had seen the same issues in Axie Infinity game. Make a good economic ecosystem in a game is a huge problem. I think we all are learning togheter in this new movement. The solution in my point of view is not only restriction politics but it is necessary to find an equation where that 1% see more health in contribute with the ecosystem than take vantage of it above others. While the developments team don't understand how to find nash equilibrium in your games. It is going to repeat several times. What @marianaemilia did contribute too much with the commmunity and growing of the game but it is necessary that 1% who control the game see that kind of iniciative is more profitable than not doing it. Only the game team development can do the necessaey changes for now. It is left over wait and believe for us. But without ephoria and with two feets on the ground.

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awesome answer and I completely agree. I think you nailed every point perfectly!