
Caladuum
This is a detailed look at the Splinterlands monster Caladuum as a part of my Spellbook Notes series. We'll dive into the card's stats, abilities, lore, and strategic and tactical uses. To find information on other Splinterlands assets, take a look at the additional entries in the Spellbook Notes curated collection.
Card Details
| Property | Value |
|---|---|
| Name | Caladuum |
| Type | Monster |
| Edition | Dice |
| Rarity | Legendary |
| Mana Cost | 11 |
Abilities
| Icon | Lvl Req | Ability | Description |
|---|---|---|---|
![]() | 1+ | Void | Reduced damage from magic attacks |
![]() | 2+ | Cripple | Each time an enemy is hit by a Monster with Cripple it loses one max health. |
![]() | 3+ | Immunity | This monster is immune to negative Status effects. |
![]() | 4 | Thorns | When hit with a Melee attack, does damage back to the attacker. |
General Notes
This legendary monster is one of my favorite fire tanks. Processing a moderate level of armor and a high level of health along with the void, cripple, immunity, and thorns abilities at max level, plus a moderately high magic attack, you can see why this can be a good go-to for a tank when using Fire splinter. Even though this is a slow tank, it will likely make it through to see healing or repair actions for a few rounds.
To help buff the monster, you can use swiftness to speed him up a bit, amplify to increase the thorns damage, play him in reverse speed rules, back him up with healing and repair to keep him blocking longer, and/or boost his health even further with strengthen.
When mana is not an issue, I usually look to this card to help ensure that I maintain a strong frontline or flank to protect against sneak.
| Strengths |
|---|
| Moderate magic attack |
| High Health |
| Moderate level of armor |
| Void, Immunity, and Thorns for tanking |
| Cripple to weaken a healing tank |
| Weaknesses |
|---|
| Slow |
| High Mana Cost |
League Cap Based Notes
| League | Level Cap | Notes |
|---|---|---|
| Novice/Bronze | 1 | |
| Silver | 2 | |
| Gold | 3 | |
| Diamond | 4 | |
| Champion | 4 |
Tactics & Strategies
The following are pulled from my Summoner's Playbook series where I dive into clear tactics and strategies that many players miss and thus lose out on key opportunities to secure unique advantages.
| Summoner's Playbook Page | |
|---|---|
![]() | Try Yodin Zaku with a magic team from time to time |
Purchase
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Lore
Deep beneath the cracked ground of the Burning Lands, under the lowest caves of the Serpentines lies a magical stone chamber that has sat undisturbed for many thousands of years. The stones that make the walls of this chamber are living; they are the Vuto-duum, ancient refugees from a distant destroyed planet. They have hidden here in the rocks since the lifeless times, infusing them with a special type of magic that emits a faint violet fog. A cave-in at the Dwarven mines above recently opened a thin passage all the way to the Great Lava Lake at 1200 fathoms below the surface, and the magic escaped.
A small wisp of the violet fog eventually found its way to the Lava Lake and dived in. With complete control over the molten rock, The Vuto-duum were able to finally craft the perfect stone body for their ultimate warrior. Caladuum is infused with all the ancient wisdom and knowledge of the Vuto-duum, as well as their magical powers. He is destined to free them forever from their prison of stone, and the Splinterlands shall know a new champion.
Source: Splinterlands.com
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